![state of decay 2 home sites state of decay 2 home sites](https://static.gosunoob.com/img/1/2018/05/mohr-mohr-base-location-where-to-find-state-of-decay-2-cascade-hills-250x140.jpg)
Oh, and one more detail – the multiple map set up makes it easy to expand the world down the line, if you know what I mean. And see above about strategies and missions. You know how on one map (even one three times the size as the original game’s) the longer you play, the more you start feeling deju vu with every mission? That’s less of an issue with separate maps. And perhaps counter-intuitively, it makes the world feel even bigger. It really feels like you’re moving from one small town to another, and creates a tremendous sense of immersion. Why’d we do it that way? Well, primarily, because it makes the game more fun. You should expect to see slightly different environments, definitely different landmarks and locations, different layouts lending themselves to different strategies, unique home sites, and even different mission types. We’re finally far enough along that I can safely tell you: We are launching with THREE maps. Hey, all, I’ve seen a lot of chatter about what everyone is hoping to see with a map. Undead Labs says that the game will launch with three maps, each roughly the size of the world from the original game: With senior members of our US team working onsite at Undead Labs to provide in engine set dressing for the. Outposts are structures that improve home site security and provide a relatively safe spot for characters to evade zombie hordes and resupply.
#State of decay 2 home sites update#
Developer Undead Labs posted a small update on the main website for State of Decay 2 that revealed some details about the size of the world in the upcoming sequel. Collaborating with Undead Labs on State of Decay 2, the sequel to the hit title that sold more than 4.5M copies, Lakshya provided on-site / in engine support on VFX, Vehicle creation, Environment layouts and props.