No limits 2 is more in depth with its realism. If they've taken everything that makes planet coaster what it is out except coaster creation, they would indeed focus more on the editor. On the back of the Planet Coaster's cover, it says "Planet Coaster is the future of coaster park simulation games." As I've said, it's just a gaming simulator.
Planet coaster vs roller coaster tycoon simulator#
NBA/Madden are not simulator - they lack the depth to simulate the things they represent to a greater degree of accuracy. That's not to say you can 't create realistic & cool stuff in Planet Coaster - just that it is a game, and not a simulator. Friction levels seem off, G-Forces aren't calculated accurately and there's a lack of technical features (such as stations without friction wheels) to really push the envelope as a simulator. I agree with CK/Paradox on this - the accuracy levels on Planet Coaster are just not high enough - and this isn't limited to the track editor. Just like "NBA 2K17" is a basketball simulator. It's just a gaming simulator as opposed to a more in depth simulator in NL2.
And Planet coaster is a roller coaster sim. I thought this was a great recreation of twisted colossus. Planet coaster was created only for entertainment purposes and not for use by companies or marketers, and is also not identified as a simulator (And if you were to consider Planet coaster a program for coaster creation, it would lose. Planet coaster's editor is not near NL2's level. I don't know if you can recreate roller coasters in Planet Coasters and have it be everywhere the real coaster is in a side by side video. Goals like "keep guest happy and make money" are really the only things making it a "game." Take those things out, it's pretty much a cartoon version of NL2. Really, the only thing making Planet Coaster a game are the goals it sets for users. Though Nolimits 2 is considered a simulator, I'm sure people would love to see people in the seats as opposed to having empty seats.